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Xbox Gamers
[8.875/10] By Paul Volk, Gary Moore. "The huge world and libraries of weapons and vehicles definitely give this game a unique feel, not to mention the fact that this is the first real MMOFPS ever."

GameSpot
[7.9/10] by Andrew Park. "...PlanetSide has a lot going for it: It has a persistent world with persistent goals that give players real incentives to work in teams, and it has an extremely strict system for dealing with 'grief' players..."

GameWatchers Network: It's all about war baby!
[94.14/100] "The key to a game like this is to make the core mechanics enjoyable. Something where despite it being repetitive, it can remain fun. Planetside does this perfectly."

AllRPG.com
[9/10] By Randy Green. "Battlegrounds can range from desolate wastelands, complete with cattle skulls, or lush jungles where the encounters are as fierce as the rains. Each land is filled with hills, water hazards, and other obstacles to hinder your advance. The variety of continents keeps the action varied and intense."

VideoGamesLife.com
[86/100] By Martin Wharmby. "It's not uncommon for a typical base to be stormed by a force of a couple of hundred people at one time, whilst simultaneously being protected by an equal number of defenders."

Gamezilla
By Alex Karls. "The strength of the game lies in the squadding, and the still heavily social environment, even though you're dedicated to killing people left and right."

UGO.com
[B] By Jonah Falcon. "Armor is nicely implemented in that each armor type has a limited number of holsters and inventory space, making the decision of what to carry very important."

IGN: PlanetSide Impressions
By Dan Adams. "The idea of PlanetSide has always appealed to me. A war being fought over a world where players work together to overcome the evil of the other side, whatever that other side may be."

ActionTrip
[78/100] By Matt Leyendecker. Point/Counterpoint review of PlanetSide. "The good part about this game is that it is fun, looks good, sounds great, and plays exactly like one would expect a game of this magnitude to play, minus the aforementioned technical issues of course."

Gametactics.com: What if EQ and BF1942 got 'intimate'?
[9/10] By "Kropotkin". "This rather hackneyed setting does nonetheless form a good structure for a game that takes a bit of something from a lot of games..."


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